Properties
_keys
_keys: BaseSet<string> = keysReaction
_keysMerge
_keysMerge: BaseSet<string> = keysMergeReaction
channelId
channelId: string = ""
count
count: number = 0
emoji
Optional guildId
guildId: undefined | string
isPartial
isPartial: boolean = false
me
me: boolean = false
messageId
messageId: string = ""
Reaction Structure, used in [Message] we don't store the userIds since we only get them on reaction adds